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Vray 1 5_SP1_final_32bit + Crack

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Category:Windows Software
Added:1 Year+
Size:29 Megabyte
Peers:2 Seeders & 0 Leechers Vray 1 5_SP1_final_32bit + Crack torrent health [ Update ]
updated '7 months ago'
Tracker:http://open.tracker.thepiratebay.org
Infohash:1abde33a69180d482c737ab26a5191f093b91881

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Description:
Modified features:

* Compatibility with 3ds Max 2008
* If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly
* VRayMtl has texture maps for anisotropy and anisotropy orientation
* The \"Clamp output\" option now always affects the image, regardless of the \"Don\'t affect colors\" option for the color mapping
* VRayProxy has a Scale parameter that allows it to work with the \"Rescale World Units\" utility
* Schlick sampling is now the only path sampler supported by V-Ray
* More reliable communication between V-Ray and the V-Ray license server
* Added \"Taper\" parameter to VRayFur
* VRayCompTex can now be used as a bump map
* Color mapping will not affect background seen on matte objects if \"Affect background\" option is off

Bug fixes:

* Restarting spawner on a machine causes clients to crash (when not rendering)
* Crash when rendering renderable splines
* Crash at end of rendering when using VRayDomeCamera
* Crash when rendering VRayLight\'s with the scanline renderer
* Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong
* The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page
* The Panorama Exporter utility did not work properly
* VRayDirt could fall in an infinite cycle when applied on transparent objects itself
* When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file
* Inconsistent noise patterns between identical frames in animation
* Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the \"Show map in viewport\" button and DirectX viewport display
* The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value
* VRayToon did not work with camera clipping
* VRayLight in skylight portal mode with the \"Simple\" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.
* VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case)
* Reduced memory consumption per connection for the V-Ray license server
* VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements
* The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials
* Slow rendering of objects with alpha contribution less than or equal to 0.0
* Distributed rendering though BackBurner was not working properly
* VRaySky could produce negative colors when the sun is below the horizon
* The raw lighting render elements did not respect opacity mapping
* The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones
* Objects not visible to GI blocked caustics
* Dark edges on glossy materials with VRayEdgesTex as bump map
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