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| Category: | Windows Software |
| Added: | 10 months ago |
| Size: | 9.75 Gigabyte |
| Peers: | ? Seeders & ? Leechers [ Update ]updated 'Yesterday' |
| Tracker: | http://vip.tracker.thepiratebay.org:80 |
| Infohash: | a7b01184c679cd4a9243b8e67fcbee3f6633b283 |
Description:
Gnomon Master Classes Complete
------------------------------
Motion Control and FlashlightsInstructor: Grzegorz Jonkajtys
In this presentation Grzegorz talks about the inspirations and creative process of his award winning shorts Ark and Legacy.
A Generalist's Guide to VFX from Production to DeliveryInstructor: Andrew Orloff
Join Andrew Orloff of Zoic Studios while he examines the process of producing effective VFX shots.
Matte Painting and VFX Art DirectionInstructor: Jonathan Berube
Use mixed media to create visuals used to support art direction and look development for films.
From Concept to Film: Digital Characters and VFXInstructor: Maks Naporowski
This workshop demonstrates a shot from a live-action fantasy short film that involves actors interacting with a CG character.
Character Modeling for Production: 'The Villian' BustInstructor: Ian Joyner
In this workshop we will start from a generic head and create an iconic villain character using Zbrush, Photoshop and Max.¨
Concept SculptingInstructor: Ian Joyner
Use Zbrush and Photoshop to concept characters on the fly.
ZBrush for Character ArtistsInstructor: Ryan Kingslien
In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.
ZBrush for EnvironmentsInstructor: Ryan Kingslien
This workshop demonstrates ZBrushâs advanced sculpting toolset for environment artists and looks at creating backgrounds for next-gen games.
ZBrush 3.1 In ProductionInstructor: Ryan Kingslien
Take a look at how to get your sculpting out of ZBrush and into Maya 2009.
Creature Head Texture Look DevInstructor: Alex Alvarez
In this workshop Alex will show his techniques for designing the texture style for a creature head.
Mudbox 2009Instructor: Marcel de Jong
In this workshop we will discuss the principles and workflow of Mudbox 2009 and how to integrate it into a Mudbox and Maya pipeline.
Vehicle Rendering: Retro Russian SkimmerInstructor: Christophe Desse
In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach and simplicity.
Mental Ray: Production PracticesInstructor: Matt Hartle
Examine the steps necessary to produce a finished VFX shot from conception to the final composited rendering.
Mental Ray Lighting TechniquesInstructor: Jeff Patton
This workshop will focus on various lighting scenarios using the Mental Ray rendering engine.
Architectural RenderingInstructor: Jeff Patton
This workshop will discuss lighting, texturing, and rendering an architectural interior and exterior scene.
Efficient Cinematic LightingInstructor: Jeremy Vickery
Using principles from his Practical Light and Color DVD, Jeremy will focus on simple, fast and efficient ways to light a scene.
Texture Painting: VFX StyleInstructor: Ted Davis
During this demonstration Ted Davis will outline various tips and techniques for developing texture maps for use in VFX.
Fluid Simulations in DestructionInstructor: David Schoneveld
Use fluids to simulate dust/smoke created during a demolition, demonstrating Maya's fluid simulation attributes applied to destruction.
Gnomon Master Classes Complete
------------------------------
Motion Control and FlashlightsInstructor: Grzegorz Jonkajtys
In this presentation Grzegorz talks about the inspirations and creative process of his award winning shorts Ark and Legacy.
A Generalist's Guide to VFX from Production to DeliveryInstructor: Andrew Orloff
Join Andrew Orloff of Zoic Studios while he examines the process of producing effective VFX shots.
Matte Painting and VFX Art DirectionInstructor: Jonathan Berube
Use mixed media to create visuals used to support art direction and look development for films.
From Concept to Film: Digital Characters and VFXInstructor: Maks Naporowski
This workshop demonstrates a shot from a live-action fantasy short film that involves actors interacting with a CG character.
Character Modeling for Production: 'The Villian' BustInstructor: Ian Joyner
In this workshop we will start from a generic head and create an iconic villain character using Zbrush, Photoshop and Max.¨
Concept SculptingInstructor: Ian Joyner
Use Zbrush and Photoshop to concept characters on the fly.
ZBrush for Character ArtistsInstructor: Ryan Kingslien
In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.
ZBrush for EnvironmentsInstructor: Ryan Kingslien
This workshop demonstrates ZBrushâs advanced sculpting toolset for environment artists and looks at creating backgrounds for next-gen games.
ZBrush 3.1 In ProductionInstructor: Ryan Kingslien
Take a look at how to get your sculpting out of ZBrush and into Maya 2009.
Creature Head Texture Look DevInstructor: Alex Alvarez
In this workshop Alex will show his techniques for designing the texture style for a creature head.
Mudbox 2009Instructor: Marcel de Jong
In this workshop we will discuss the principles and workflow of Mudbox 2009 and how to integrate it into a Mudbox and Maya pipeline.
Vehicle Rendering: Retro Russian SkimmerInstructor: Christophe Desse
In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach and simplicity.
Mental Ray: Production PracticesInstructor: Matt Hartle
Examine the steps necessary to produce a finished VFX shot from conception to the final composited rendering.
Mental Ray Lighting TechniquesInstructor: Jeff Patton
This workshop will focus on various lighting scenarios using the Mental Ray rendering engine.
Architectural RenderingInstructor: Jeff Patton
This workshop will discuss lighting, texturing, and rendering an architectural interior and exterior scene.
Efficient Cinematic LightingInstructor: Jeremy Vickery
Using principles from his Practical Light and Color DVD, Jeremy will focus on simple, fast and efficient ways to light a scene.
Texture Painting: VFX StyleInstructor: Ted Davis
During this demonstration Ted Davis will outline various tips and techniques for developing texture maps for use in VFX.
Fluid Simulations in DestructionInstructor: David Schoneveld
Use fluids to simulate dust/smoke created during a demolition, demonstrating Maya's fluid simulation attributes applied to destruction.


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