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Cross-Platform Development in C++ Building MAC OS X, Linux, and Windowstqw_darksiderg

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*******************************************************************************<br /> Cross-Platform Development in C++: Building MAC OS X, Linux, and Windows<br /> *******************************************************************************<br /> <br /> -------------------------------------------------------------------------------<br /> General Information<br /> -------------------------------------------------------------------------------<br /> Type.................: Ebook<br /> Part Size............: 4,428,002 bytes<br /> <br /> <br /> <br /> <br /> -------------------------------------------------------------------------------<br /> Post Information<br /> -------------------------------------------------------------------------------<br /> Posted by............: ~tqw~<br /> <br /> -------------------------------------------------------------------------------<br /> Release Notes<br /> -------------------------------------------------------------------------------<br /> Logan tackles a lot of grubby little complications that are the bane and reality <br /> of programmers writing multiplatform C++. This is not a book about learning C++ <br /> from scratch. Conceptually, it helps to think of this book as about 1 level <br /> above writing C++ code. For example, it discusses compiling, linking and <br /> running, where needed libraries might be missing. The book describes 3 <br /> platforms. Microsoft Windows, Macintosh and unix/linux. Strictly, the Macintosh <br /> is nowadays using a unix variant. But it's done differently enough, and the Mac <br /> is popular enough, that Logan stands it separate from other unix/linux <br /> environments. Perhaps the best recommendation of the book is to use a platform <br /> abstraction library. So that you can far more easily maintain a common code <br /> base. The suggested choice of library is NSPR. One simple way that it helps is <br /> in how it makes explicit the byte lengths of various C/C++ variables. This <br /> legacy C ambiguity is still with us, and causes much porting pain. It is no <br /> accident that newer languages like Java and C# make these definitions explicit. <br /> But many of us still have to write in C and C++.<br /> <br /> This book will be an indispensable resource for every software professional and <br /> technical manager who is building new cross-platform software, porting existing <br /> C/C++ software, or planning software that may someday require cross-platform <br /> support.<br /> <br /> <br /> <br /> Build Cross-Platform Applications without Compromise<br /> <br /> <br /> <br /> Throughout the book, Logan illuminates his techniques with realistic scenarios <br /> and extensive, downloadable code examples, including a complete cross-platform <br /> GUI toolkit based on Mozilla
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