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| Category: | Books |
| Added: | 1 Year+ |
| Size: | 5 Megabyte |
| Peers: | 5 Seeders & 0 Leechers [ Update ]updated '7 months ago' |
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| Infohash: | e87a3a88c3c3122b2e5a26b37db1f0931e58833c |
Description:
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Cross-Platform Development in C++: Building MAC OS X, Linux, and Windows
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-------------------------------------------------------------------------------
General Information
-------------------------------------------------------------------------------
Type.................: Ebook
Part Size............: 4,428,002 bytes
-------------------------------------------------------------------------------
Post Information
-------------------------------------------------------------------------------
Posted by............: ~tqw~
-------------------------------------------------------------------------------
Release Notes
-------------------------------------------------------------------------------
Logan tackles a lot of grubby little complications that are the bane and reality
of programmers writing multiplatform C++. This is not a book about learning C++
from scratch. Conceptually, it helps to think of this book as about 1 level
above writing C++ code. For example, it discusses compiling, linking and
running, where needed libraries might be missing. The book describes 3
platforms. Microsoft Windows, Macintosh and unix/linux. Strictly, the Macintosh
is nowadays using a unix variant. But it's done differently enough, and the Mac
is popular enough, that Logan stands it separate from other unix/linux
environments. Perhaps the best recommendation of the book is to use a platform
abstraction library. So that you can far more easily maintain a common code
base. The suggested choice of library is NSPR. One simple way that it helps is
in how it makes explicit the byte lengths of various C/C++ variables. This
legacy C ambiguity is still with us, and causes much porting pain. It is no
accident that newer languages like Java and C# make these definitions explicit.
But many of us still have to write in C and C++.
This book will be an indispensable resource for every software professional and
technical manager who is building new cross-platform software, porting existing
C/C++ software, or planning software that may someday require cross-platform
support.
Build Cross-Platform Applications without Compromise
Throughout the book, Logan illuminates his techniques with realistic scenarios
and extensive, downloadable code examples, including a complete cross-platform
GUI toolkit based on Mozilla
*******************************************************************************
Cross-Platform Development in C++: Building MAC OS X, Linux, and Windows
*******************************************************************************
-------------------------------------------------------------------------------
General Information
-------------------------------------------------------------------------------
Type.................: Ebook
Part Size............: 4,428,002 bytes
-------------------------------------------------------------------------------
Post Information
-------------------------------------------------------------------------------
Posted by............: ~tqw~
-------------------------------------------------------------------------------
Release Notes
-------------------------------------------------------------------------------
Logan tackles a lot of grubby little complications that are the bane and reality
of programmers writing multiplatform C++. This is not a book about learning C++
from scratch. Conceptually, it helps to think of this book as about 1 level
above writing C++ code. For example, it discusses compiling, linking and
running, where needed libraries might be missing. The book describes 3
platforms. Microsoft Windows, Macintosh and unix/linux. Strictly, the Macintosh
is nowadays using a unix variant. But it's done differently enough, and the Mac
is popular enough, that Logan stands it separate from other unix/linux
environments. Perhaps the best recommendation of the book is to use a platform
abstraction library. So that you can far more easily maintain a common code
base. The suggested choice of library is NSPR. One simple way that it helps is
in how it makes explicit the byte lengths of various C/C++ variables. This
legacy C ambiguity is still with us, and causes much porting pain. It is no
accident that newer languages like Java and C# make these definitions explicit.
But many of us still have to write in C and C++.
This book will be an indispensable resource for every software professional and
technical manager who is building new cross-platform software, porting existing
C/C++ software, or planning software that may someday require cross-platform
support.
Build Cross-Platform Applications without Compromise
Throughout the book, Logan illuminates his techniques with realistic scenarios
and extensive, downloadable code examples, including a complete cross-platform
GUI toolkit based on Mozilla


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