| or use Magnet Link. Vray 1 5 SP1 Final 3DS
Max 8,9 Max 2008 -Incl
Crack |
| |
| Category: | Linux Software |
| Added: | 1 Year+ |
| Size: | 22 Megabyte |
| Peers: | 12 Seeders & 0 Leechers [ Update ] updated '19 days ago' Retrieving torrent peers info from tracker, please wait... |
| Tracker: | http://vip.tracker.thepiratebay.org:80 |
| Infohash: | 82f37341160b473712e51004f2b5f579e761949c |
Description:
Modified features: <br />
<br />
* Compatibility with 3ds Max 2008 <br />
* If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly <br />
* VRayMtl has texture maps for anisotropy and anisotropy orientation <br />
* The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping <br />
* VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility <br />
* Schlick sampling is now the only path sampler supported by V-Ray <br />
* More reliable communication between V-Ray and the V-Ray license server <br />
* Added "Taper" parameter to VRayFur <br />
* VRayCompTex can now be used as a bump map <br />
* Color mapping will not affect background seen on matte objects if "Affect background" option is off <br />
<br />
<br />
Bug fixes: <br />
<br />
* Restarting spawner on a machine causes clients to crash (when not rendering) <br />
* Crash when rendering renderable splines <br />
* Crash at end of rendering when using VRayDomeCamera <br />
* Crash when rendering VRayLight's with the scanline renderer <br />
* Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong <br />
* The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page <br />
* The Panorama Exporter utility did not work properly <br />
* VRayDirt could fall in an infinite cycle when applied on transparent objects itself <br />
* When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file <br />
* Inconsistent noise patterns between identical frames in animation <br />
* Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display <br />
* The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value <br />
* VRayToon did not work with camera clipping <br />
* VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. <br />
* VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case) <br />
* Reduced memory consumption per connection for the V-Ray license server <br />
* VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements <br />
* The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials <br />
* Slow rendering of objects with alpha contribution less than or equal to 0.0 <br />
* Distributed rendering though BackBurner was not working properly <br />
* VRaySky could produce negative colors when the sun is below the horizon <br />
* The raw lighting render elements did not respect opacity mapping <br />
* The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones <br />
* Objects not visible to GI blocked caustics <br />
* Dark edges on glossy materials with VRayEdgesTex as bump map